I made this game with a couple of friends for a halloween game jam a couple years ago. I wanted to make a classic arcade game but with a push your luck mechanic. In this game you only score if you escape Dracula's castle without getting too scared, if you get scared you lose all your points but you can leave and cash in at any time.
Single player: Arrow keys to move, Z to start the game 2 players: Player 1: Arrow keys to move, N to start Player 2: S,F,E,D to move, Left shift to start Controllers might be supported on web, if not you can play it on the pico8 site.
I'd love to make some more pico8 games soon, they scope themselves really nicely to be bite sized projects. I'm also interested in Lexaloffle's newest fantasy console, Picotron. It's still early in development but looks like it could be a lot of fun. I ran out of time in the jam but I really wanted to get a digitized voice for dracula made kind of like this. but I ran out of time. I took a lot of inspiration from the old arcade game Wizard of Wor, its a classic and I especially love the digitized voice in it.
I made this game for a Society of Play game jam. If you're interested in game development check them out! This game is my own rules take on an old somewhat forgotten variant of poker called Knock poker. I got really into traditional card games during the pandemic for some reason. I feel like they're a lost art. The idea of community being able to create their own rules on the fly and regional variants developing is really interesting to me. There's a game rule's description on the play page but if you're interested in playing with actual cards, I'd happily write up full rules if you email me. The art was done by the wonderful Rose. We made a physical print of the cards and they came out great! The cool ambient sound was done by my friend Nic who took busy time out of their schedule of making much cooler shit to contribute to my little game.
This is a simple roguelike I did with Nic for another Halloween jam (I guess halloween just inspires me to make games) It was mostly an exercise in learning to make roguelikes, but I had to throw in a little extra twist to make it interesting. It has a similar win condition as I implemented in Steal Dracula's Candy. Your goal is to get to the bottom of the dungeon and gather what treasure you can, but you only score it if you escape. However there's also a point of inversion, when you die you don't lose but instead get turned into a skeleton. As a skeleton your new goal is to escape the dungeon to wreak havoc on the living. As a skeleton all the other skeletons in the dungeon are now your friends, and hostile adventurers begin to descend into the dungeon to stop you. There are a couple of secrets in there too. I had fun implementing skeletons that aren't just normal enemies, but they constantly talk shit to you. To deal with this I also let the player shout back at them. I love a shit talking skeleton.
Ah Duello... my first passion project game. Too ambitious for its own good. I was really into swords and fencing at the time of making this (still am but less hyperfixated), and I wanted to make a game that treated swordfighting differently than other games. The goal was to have a game with no attack animations, where the swords and character movement were controlled directly by the joysticks, and it used a lot of physics to handle the clashing of swords and strength of hits. I had so many more ideas for this but I wasn't able to really find the fun with it, and on top of that I got my career started in game dev around the time of the last update. I eventually had to call it finished because I didn't know how to improve upon it and it was getting harder and harder to work on my own games in my free time. I have mixed feelings looking back on the game.
I'm realizing just how many games I make around Halloween as I make this website. Anyway this was a fun little traditional card game I designed. The idea was to make a light gambling game for kids to play after a trick or treat haul to divide up their candy in a fun way, or for adults to play at a halloween party. The light strategy would allow people to try and get more of the candy they like and get rid of candy they didn't like. I think the wording in the rules could be revisited, writing card game rules is difficult.