Mech Squad Manager

Design Overview

The player takes the role of an engineer and requisitions officer for a squadron of mech pilots in an endless war. The game uses a minimalist web interface. The player will have to make decisions on how to outfit and repair their squad of mechs, and deal with damages, pilot performance, and other unforeseen events.

Game Loop Overview

The game will have one main phase, where the player is presented their management interface. From here they can order parts, that will be delivered in a certain amount of turns. They can outfit mechs with the store of parts they own. They can view damage and battle reports on mechs, and repair them accordingly. They can see their pilot dossier with performance statistics (however pilot recruiting and deployment will be handled by the AI Commanding Officer).

The game flow will go between the management interface, and a simulated battle which either ends in a game over or returns to the management screen with a battle report.

Points of Interaction

Battle Simulation

Displays a live readout of radio transmissions that appear chatbox style on screen. Can be skipped.

Types of radio transmisson

Win and Loss condition

Win condition is to make it X turns (TBD based on playtesting) There should be some kind of set piece boss mission that the game is building up to.

Loss condition is when the player either manually retires, or can not afford to field any moving mechs, or no pilots are available for a mission (due to them dying).